This is simple and easy, but if things change quickly it is slow and can result in a flickering display.
This is relatively easy and eliminates the flickering problem, but requires a null
layout manager and can be quite slow.
This is easy, efficient, and flicker-free, but results in transient drawing that is lost next time the screen is redrawn.
This eliminates the flicker and improves efficiency somewhat, but requires the graphics to be non-overlapping.
This is the most efficient option, and has no problem with overlapping graphics. However, it is more complex and requires additional memory resources.
© 1996-2000 Marty Hall, 1999-2000 Lawrence M. Brown